Basic Race System & Tutorial - Passive Mode (On Revamp 4/5)
Mar 19, 2016 19:05:28 GMT
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Post by GM Donald on Mar 19, 2016 19:05:28 GMT
Hello EXPRO!
Here are the steps for you Normans to transform into another Race:
First, You need to gather race requirements: 300 Rune Of Darkness and 30 Gold
Second, Convert those gathered items to Race Master NPC: Warper -> Special Area -> New Reborn (12'o clock)
Third, Select one of these races below:
(Note: Red = Incoming Revamp value/Unimplemented)
[Arch Mage]
• All Stats +2
• MATK +50
• MATK +20%, (+10%, if Base INT >=100)
• INT +10
• DEF -30, MDEF +15
• After Cast Delay -20%
• Variable Cast Time -20%
• Fixed Cast Time -40%, (if Base DEX>=110)
• Nullified the usage of any Gemstone requirements for skills
[Brawler]
• All Stats +2
• ATK +10%
• LUK +10
• ASPD +5
• Critical Rate +30% (+25% if Base LUK >=90)
• Critical Damage +50% (If Base LUK >=90)
• Pierces 100% Normal Monster Defense (100% On Normal Monster's Defense , 50% On Player's Defense (Doesn't stack with other similar effects))
• There is a chance to do Lifesteal while Physical attacking
• Physical Melee attacks has small chance to inflict Freezing status to the enemy (Freezing, not Frozen. Make sure to know the difference)
[Aqua Force]
• All Stats +2
• ASPD +4
• HIT +100, FLEE +75
• DEF -25, MDEF -25%
• AGI +10
• 5% Chance to Inflict Abnormal statuses while Physical attacking
• Fixed Cast Time -40% (If Base INT >=80)
• After Cast Delay -25% (if Base DEX =120) (if Base DEX >=117)
• Permanent Endure
• Passively endow Armor with Water property
• Max HP +15%
• Fast Movement Speed
[War Hammer]
• All Stats +2
• Max HP +15%, (+10% if Base VIT =120) (+10% if Base VIT >=117)
• VIT +10
• HP Recovery Rate +100% (if base LUK >=77)
• Base ATK +50 (if Base STR =110)
• DEF +100, MDEF +15
• FLEE -50
• Passively endow Armor with Earth property
• Slow Movement Speed (negated, if Base AGI >=70)
• Regenerate HP 1000/3 sec
[Fire Sprite]
• All Stats +2
• ATK +25% (+10% ATK, if Base STR =120) (+10% ATK, if Base STR >=117)
• Critical Rate -25% (neglected if Base LUK>=110)
• MATK +25% (+10% MATK (if Base INT =117))
• STR +7, INT +7
• Passively endow Armor with Fire property
• After Cast Delay +10% (slower)
• Intravision (if Base INT =120) (if Base INT >=117)
[Holy Seraphim]
• All Stats +5
• Switching to this Race has no SP cost (removed)
• MATK +75, DEF +25, MDEF +75 (MDEF +35)
• Max SP +30%, Max HP -15% (neglected if Base VIT =120) (neglected if Base VIT >=117)
• Passively endow Armor with Holy property
• Increase Heal others 50% and Heal from others by 50%
• HP/SP Recovery +100%
• (Recovers 250 SP everytime you use skills (if Base INT >=117))
• Variable Cast Time -30%
• (Increases damage inflicted from Shadow property by 10% and Poison property by 30%)
[Feral Wolf]
• All Stats +2
• ATK +10% (ATK +10%, if Base STR =120) (ATK +10%, if Base STR >=117)
• ASPD +5
• DEF -75, MDEF -75
• Regenerate HP 1000/3s
• Passively endow Armor with Shadow property
• 20% chance to Autocast Critical Wound skill during Melee Physical attacks
• CRIT +30
• Super fast Movement Speed
• (Fragile to negative statuses)
• (Stun Resistance -100%)
[Blood Seeker]
• All Stats +5
• ATK +10%, MATK +10% (ATK +10%, MATK +10%, +5% ATK and MATK, if Base LUK >=77)
• STR +5, INT +5, MDEF -25
• Max HP +15%
• 10% Chance to Reflect Single Target Magic attacks
• 5% to cause Curse while doing Magical attacks
• Loses 20 SP/sec
• Able to use Lv 5 Hiding, Lv 1 Cloaking
• Increase damage inflicted from Holy property by 10% and Fire property by 30%
• Passively endow Armor with Undead property
[Ethereal]
• All Stats +2
• DEX +5
• Max HP +15%
• ATK +20%
• STR +10
• DEF +75, MDEF +10
• ASPD -5 (neglected if Base AGI >=110)
• Perfect Dodge +20
• Add a small chance to break 'Weapon' and 'Armor' while inflicting Ranged or Melee Physical damage
• Able to use Lv 3 Enchant Blade skill
• Immune to Petrify status (Increase resistance to Petrify status by 20%)
• Fragile to Negative statuses
[Fallen Seraphim]
• All Stats +2
• INT +5
• MATK +40
• MATK +(Base INT/3)%
• Pierce 100% of Normal monsters/Players MDEF (IF Base LUK >=77)
• Variable Cast Time +25% (slower)
• After Cast Delay +40% (slower)
• DEF -50, MDEF -35
• Add 5% chance to Autocast Lv 1 Pnuema when receiving Physical attacks
• Immune to Curse status (removed)
• Intravision
You will be granted a Race Equip and a Race Orb you've chosen. Race Orbs don't do anything, it's just a symbolic of 'Reborn'.
Make sure to equip the Race to make the Passive Effect works!
You may 'Reborn' to another Race if you want to, just return to the NPC later once you've gathered the requirements.
Note:
• The passive elements on Armor of Race's effect DO NOT STACK with other elements (no double element)
• The passive elements on Armor of Race's effect will be replaced with Armor's Element equipped or Card Compound on Armor equipped
• The passive elements on Armor of Race's effect can also be replaced by using Scrolls or Skills
Conclusion:
Race element: 3rd priority
Equip/card element: 2nd priority
Scrolls/skills element: 1st priority
Intravision passive effect will be removed. It will be put along with the evolve effect of the race. (becomes temporary intravision, not permanent anymore)
The same goes to Maya Purple card, with the exception the effect can be used with all race evolves.
Happy EXPRO!! ^^
Here are the steps for you Normans to transform into another Race:
First, You need to gather race requirements: 300 Rune Of Darkness and 30 Gold
Second, Convert those gathered items to Race Master NPC: Warper -> Special Area -> New Reborn (12'o clock)
Third, Select one of these races below:
(Note: Red = Incoming Revamp value/Unimplemented)
[Arch Mage]
• All Stats +2
• MATK +50
• MATK +20%, (+10%, if Base INT >=100)
• INT +10
• DEF -30, MDEF +15
• After Cast Delay -20%
• Variable Cast Time -20%
• Fixed Cast Time -40%, (if Base DEX>=110)
• Nullified the usage of any Gemstone requirements for skills
[Brawler]
• All Stats +2
• ATK +10%
• LUK +10
• ASPD +5
• Critical Rate +30% (+25% if Base LUK >=90)
• Critical Damage +50% (If Base LUK >=90)
• Pierces 100% Normal Monster Defense (100% On Normal Monster's Defense , 50% On Player's Defense (Doesn't stack with other similar effects))
• There is a chance to do Lifesteal while Physical attacking
• Physical Melee attacks has small chance to inflict Freezing status to the enemy (Freezing, not Frozen. Make sure to know the difference)
[Aqua Force]
• All Stats +2
• ASPD +4
• HIT +100, FLEE +75
• DEF -25, MDEF -25%
• AGI +10
• 5% Chance to Inflict Abnormal statuses while Physical attacking
• Fixed Cast Time -40% (If Base INT >=80)
• After Cast Delay -25% (if Base DEX =120) (if Base DEX >=117)
• Permanent Endure
• Passively endow Armor with Water property
• Max HP +15%
• Fast Movement Speed
[War Hammer]
• All Stats +2
• Max HP +15%, (+10% if Base VIT =120) (+10% if Base VIT >=117)
• VIT +10
• HP Recovery Rate +100% (if base LUK >=77)
• Base ATK +50 (if Base STR =110)
• DEF +100, MDEF +15
• FLEE -50
• Passively endow Armor with Earth property
• Slow Movement Speed (negated, if Base AGI >=70)
• Regenerate HP 1000/3 sec
[Fire Sprite]
• All Stats +2
• ATK +25% (+10% ATK, if Base STR =120) (+10% ATK, if Base STR >=117)
• Critical Rate -25% (neglected if Base LUK>=110)
• MATK +25% (+10% MATK (if Base INT =117))
• STR +7, INT +7
• Passively endow Armor with Fire property
• After Cast Delay +10% (slower)
• Intravision (if Base INT =120) (if Base INT >=117)
[Holy Seraphim]
• All Stats +5
• Switching to this Race has no SP cost (removed)
• MATK +75, DEF +25, MDEF +75 (MDEF +35)
• Max SP +30%, Max HP -15% (neglected if Base VIT =120) (neglected if Base VIT >=117)
• Passively endow Armor with Holy property
• Increase Heal others 50% and Heal from others by 50%
• HP/SP Recovery +100%
• (Recovers 250 SP everytime you use skills (if Base INT >=117))
• Variable Cast Time -30%
• (Increases damage inflicted from Shadow property by 10% and Poison property by 30%)
[Feral Wolf]
• All Stats +2
• ATK +10% (ATK +10%, if Base STR =120) (ATK +10%, if Base STR >=117)
• ASPD +5
• DEF -75, MDEF -75
• Regenerate HP 1000/3s
• Passively endow Armor with Shadow property
• 20% chance to Autocast Critical Wound skill during Melee Physical attacks
• CRIT +30
• Super fast Movement Speed
• (Fragile to negative statuses)
• (Stun Resistance -100%)
[Blood Seeker]
• All Stats +5
• ATK +10%, MATK +10% (ATK +10%, MATK +10%, +5% ATK and MATK, if Base LUK >=77)
• STR +5, INT +5, MDEF -25
• Max HP +15%
• 10% Chance to Reflect Single Target Magic attacks
• 5% to cause Curse while doing Magical attacks
• Loses 20 SP/sec
• Able to use Lv 5 Hiding, Lv 1 Cloaking
• Increase damage inflicted from Holy property by 10% and Fire property by 30%
• Passively endow Armor with Undead property
[Ethereal]
• All Stats +2
• DEX +5
• Max HP +15%
• ATK +20%
• STR +10
• DEF +75, MDEF +10
• ASPD -5 (neglected if Base AGI >=110)
• Perfect Dodge +20
• Add a small chance to break 'Weapon' and 'Armor' while inflicting Ranged or Melee Physical damage
• Able to use Lv 3 Enchant Blade skill
• Immune to Petrify status (Increase resistance to Petrify status by 20%)
• Fragile to Negative statuses
[Fallen Seraphim]
• All Stats +2
• INT +5
• MATK +40
• MATK +(Base INT/3)%
• Pierce 100% of Normal monsters/Players MDEF (IF Base LUK >=77)
• Variable Cast Time +25% (slower)
• After Cast Delay +40% (slower)
• DEF -50, MDEF -35
• Add 5% chance to Autocast Lv 1 Pnuema when receiving Physical attacks
• Immune to Curse status (removed)
• Intravision
You will be granted a Race Equip and a Race Orb you've chosen. Race Orbs don't do anything, it's just a symbolic of 'Reborn'.
Make sure to equip the Race to make the Passive Effect works!
You may 'Reborn' to another Race if you want to, just return to the NPC later once you've gathered the requirements.
Note:
• The passive elements on Armor of Race's effect DO NOT STACK with other elements (no double element)
• The passive elements on Armor of Race's effect will be replaced with Armor's Element equipped or Card Compound on Armor equipped
• The passive elements on Armor of Race's effect can also be replaced by using Scrolls or Skills
Conclusion:
Race element: 3rd priority
Equip/card element: 2nd priority
Scrolls/skills element: 1st priority
Intravision passive effect will be removed. It will be put along with the evolve effect of the race. (becomes temporary intravision, not permanent anymore)
The same goes to Maya Purple card, with the exception the effect can be used with all race evolves.
Happy EXPRO!! ^^