Post by GM Donald on Mar 15, 2016 16:32:30 GMT
Lore: <<on process>>
Evolve is no longer just for decorative! you can activate these special abilities of respective Race for 15 seconds before it's automatically reverted!
(Note: Red font = not applied yet/on progress)
Evolve Mode Effect:
[Fire Sprite]
ATK+25%, MATK+25% (50% if using Two-Handed weapons, except Bows and Shotguns)
Bonus duration: 7 sec
[Aqua Force]
Aftercast Delay -30%, Increases damage to Neutral property monsters by 20%
Bonus duration: 5 sec
[Holy Seraphim]
Removes debuffs and grants immunity from any incoming Status ailments during evolve state. (can be cast during inflicted by any status ailments including: freezing, deep sleep, mandragora howling, petrified, stun, frozen, etc.)
Bonus duration: 3 sec
[Arch Mage]
MATK +30%, Increase damage of Fire/Water/Earth/Wind element Magic by 10%
Bonus duration: 6 sec
[Brawler]
There is a high chance to reduce opponent's SP by 50% of their Max SP during Physical attacks, Reduces damage from Melee Physical attacks by 33%
Bonus duration: 0 sec
[War Hammer]
Reduces damage from Long-ranged Physical attacks by 20%, Reduces reflected damage by 50%
Bonus duration: 0 sec
[Feral Wolf]
Reduces damage from Magical attacks by 80%, Equipment DEF -75
Bonus duration: 0 sec
[Blood Seeker]
Base & Equipment FLEE +100%, LUK +100
Bonus duration: 4 sec
[Fallen Seraphim]
MATK +30%, Increases resistance against Ghost property attacks by 50%, Fixed casting time -70%
Bonus duration: 3 sec
[Ethereal]
Increases Physical/Magical damage to Holy/Shadow property monsters by 50%, Decreases Physical/Magical damage to Neutral property monsters by 25%.
(Will be revamped to Endow armor with Ghost property during Evolve Mode (Doesn't stack with other equipments/items))
Bonus duration: 1 sec
[Sky Fairy] (Graphics on process)
Max HP +100%, Fully Restores HP when cast. Aftercast Delay +30% (Slower), Increases damage inficlted from Demi-Human and Dragon type monsters by 35%
Evolve is no longer just for decorative! you can activate these special abilities of respective Race for 15 seconds before it's automatically reverted!
(Note: Red font = not applied yet/on progress)
Custom Skill: Race equipped -> Misc -> Evolve Mode
Base duration: 15s
Total duration: Base duration + Bonus duration (Use command @evolve to check your evolve duration)
Skill Cooldown: 60s + Total duration
[Fire Sprite]
ATK+25%, MATK+25% (50% if using Two-Handed weapons, except Bows and Shotguns)
Bonus duration: 7 sec
[Aqua Force]
Aftercast Delay -30%, Increases damage to Neutral property monsters by 20%
Bonus duration: 5 sec
[Holy Seraphim]
Removes debuffs and grants immunity from any incoming Status ailments during evolve state. (can be cast during inflicted by any status ailments including: freezing, deep sleep, mandragora howling, petrified, stun, frozen, etc.)
Bonus duration: 3 sec
[Arch Mage]
MATK +30%, Increase damage of Fire/Water/Earth/Wind element Magic by 10%
Bonus duration: 6 sec
[Brawler]
There is a high chance to reduce opponent's SP by 50% of their Max SP during Physical attacks, Reduces damage from Melee Physical attacks by 33%
Bonus duration: 0 sec
[War Hammer]
Reduces damage from Long-ranged Physical attacks by 20%, Reduces reflected damage by 50%
Bonus duration: 0 sec
[Feral Wolf]
Reduces damage from Magical attacks by 80%, Equipment DEF -75
Bonus duration: 0 sec
[Blood Seeker]
Base & Equipment FLEE +100%, LUK +100
Bonus duration: 4 sec
[Fallen Seraphim]
MATK +30%, Increases resistance against Ghost property attacks by 50%, Fixed casting time -70%
Bonus duration: 3 sec
[Ethereal]
Increases Physical/Magical damage to Holy/Shadow property monsters by 50%, Decreases Physical/Magical damage to Neutral property monsters by 25%.
(Will be revamped to Endow armor with Ghost property during Evolve Mode (Doesn't stack with other equipments/items))
Bonus duration: 1 sec
[Sky Fairy] (Graphics on process)
Max HP +100%, Fully Restores HP when cast. Aftercast Delay +30% (Slower), Increases damage inficlted from Demi-Human and Dragon type monsters by 35%
Bonus duration: 0 sec
Note:- Race switching and unequipping during Evolve Mode will revert the activation
- Evolve Mode has no SP cost
- Has Hidden effects, activated when used by extended classes
- Has Hidden effects, activated when race enhancement level is maximum