Post by GM Donald on Mar 29, 2016 5:04:24 GMT
Not yet Implemented, these changes will be applied later during Reborn OPEN BETA and will be announced in News -> Maintenance Forum as usual
NEW Safeguard
Healing Effectiveness is the amount of heal you receive from skills and items. (Works for HP and SP). Items that work at percentage such as 'Korean Rice Cake' or 'Excellence White Potion' will also be increased.
Characteristics:
- High HP Bonus for tankiness
- No damage bonus except Class's skill damage formula that is based on HP.
- Lategame: High attack type Reductions, stacks with other similar type of resistances, Healing effectiveness for potting is greatly increased.
NEW Swiftness (BUFF)
New Characteristics:
- High Flee and Perfect Dodge against non-ignore flee physical attacks and skills
- High Crit, HIT, ASPD and Critical Damage bonuses, auto attack oriented.
- Lategame: Unlocks Medium Physical attack bonuses which stacks with damage modifier, Nullifies size reduction from Dagger and 2H Weapons
Onslaught (NERF)
Mastery ATK adds value directly to the physical damage inflicted. For example: Tiger Cannon inflicts 50.000 damage, when bonus of mastery atk is 516, the total damage will become 50.516. Same goes for auto attacking. (Works exactly like Enchant Blade or other Passive Mastery Skills)
New Characteristics:
- High Physical attack bonuses
- Low Crit, ASPD, and Critical Damage bonuses, killer skill oriented.
- Lategame: More Physical attack bonuses which stacks with damage modifier
Ranged (NERF)
Characteristics:
- Medium Physical attack bonuses
- High exclusive to Long-Range attack type bonuses
- High HIT bonus against High Flee Opponents
- Medium Crit, Flee, and ASPD, all around type.
- Lategame: Medium Critical Damage bonuses
NEW Safeguard
Level | Bonus Type | Bonus Rate | Max Bonus |
0 | VIT | 1+LV/9 | 15 |
0 | Base HP | 65+LV*15 | 2000 |
1 | HP Recovery% | LV+22 | 150% |
2 | DEF | 1+LV/2 | 65 |
4 | MDEF | 1+LV/4 | 33 |
8 | Max HP% | LV/4-4 | 28% |
16 | Magic Reduction | LV/8-1 | 15% |
32 | Melee Reduction | LV/8+2 | 17% |
64 | Ranged Reduction | 2+LV/16 | 10% |
128 | Healing Effectiveness% | LV/2-14 | 50% |
Characteristics:
- High HP Bonus for tankiness
- No damage bonus except Class's skill damage formula that is based on HP.
- Lategame: High attack type Reductions, stacks with other similar type of resistances, Healing effectiveness for potting is greatly increased.
NEW Swiftness (BUFF)
Level | Bonus Type | Bonus Rate | Max Bonus |
0 | AGI | 5+LV/9 | 20 |
0 | ASPD | 8+LV/4 | 24 |
1 | Movement Speed% | 1+LV/8 | 17% |
2 | FLEE | LV+LV/2 | 79 |
4 | CRIT | 1+LV/4 | 33 |
8 | Critical Damage% | LV/2+36 | 100% |
16 | HIT | LV/2+35 | 99 |
32 | Perfect Dodge | LV/8+6 | 22 |
64 | Weapon ATK | LV/2+35 | 99 |
128 | Weapon Perfection | 100% to All Size | 100% to All Size |
New Characteristics:
- High Flee and Perfect Dodge against non-ignore flee physical attacks and skills
- High Crit, HIT, ASPD and Critical Damage bonuses, auto attack oriented.
- Lategame: Unlocks Medium Physical attack bonuses which stacks with damage modifier, Nullifies size reduction from Dagger and 2H Weapons
Onslaught (NERF)
Level | Bonus Type | Bonus Rate | Max Bonus |
0 | STR | 1+LV/9 | 15 |
0 | ATK Rate% | 1+LV/4 | 33% |
1 | Mastery ATK | LV*4 | 516 |
2 | Base ATK | LV/4 | 32 |
4 | Weapon ATK | 1+LV/2 | 65 |
8 | Perfect HIT% | 1+LV/4 | 33% |
16 | ASPD | LV/4-16 | 8 |
32 | Critical Damage% | LV/2-50 | 14% |
64 | Equip ATK | LV/4+3 | 35 |
128 | Splash Physical Damage | 3x3 Area | 3x3 Area |
New Characteristics:
- High Physical attack bonuses
- Low Crit, ASPD, and Critical Damage bonuses, killer skill oriented.
- Lategame: More Physical attack bonuses which stacks with damage modifier
Ranged (NERF)
Level | Bonus Type | Bonus Rate | Max Bonus |
0 | DEX | LV/16 | 8 |
0 | ATK Rate% | LV/8+4 | 20% |
1 | Movement Speed% | 1+LV/16 | 9% |
2 | HIT | LV | 129 |
4 | FLEE | 8+LV/4 | 40 |
8 | ASPD | 3+LV/8 | 19 |
16 | CRIT | LV/16+2 | 10 |
32 | Ranged ATK% | LV/8-2 | 14% |
64 | Critical Damage% | LV/2-14 | 50% |
128 | Attack/Skill Range | LV/64 | 2 Cells |
Characteristics:
- Medium Physical attack bonuses
- High exclusive to Long-Range attack type bonuses
- High HIT bonus against High Flee Opponents
- Medium Crit, Flee, and ASPD, all around type.
- Lategame: Medium Critical Damage bonuses