Post by GM Donald on Apr 6, 2016 11:01:35 GMT
Hello EXPRO! Donald Here
First thing first, on behalf of our staffs I'd like to inform the meaning of our big changes that's been going on. You may had been experiencing the DCs and Lags due to the heavy maintenance ongoing, please accept our humble apology.
Okay, rather than continuing my narrative talking (you might need to read alot if I do that xD), let's just get to the point of what you can expect in the future after those maintenance ended shall we?
Here's the Conclusion about our Server's Playstyle Changes from back then to now on (Just in case you haven't realized):
- Extensive customization focused on Balancing. It's to cover up Official Renewal System's weaknesses (In term of Drops, Items, Skills, Class Balancing, Role, and Mechanics such as Cast Time, Aftercast Delay, Hard DEF, etc)
- High Rate EXP for Nostalgia and Roleplays (Base/Job Level EXP)
- Mid Rate EXP for PvP (Weapon Mastery EXP)
- Mid Rate Quest requirements (Takes time in Item hunting to perfect players's gears)
- High Complexity in PvP (Takes time in experimenting the Race System)
- Less gears and boss cards dependant, it's more about individual skill and knowledge of the game (due to the complexity, it will no longer just about spamming skills)
- In PvP, Element becomes more important winning factor. You need to predict your opponent of what element they're currently using due to the new Race and Fusion system. (Spamming Holy or Ghost property armor doesn't help you that much anymore)
First thing first, on behalf of our staffs I'd like to inform the meaning of our big changes that's been going on. You may had been experiencing the DCs and Lags due to the heavy maintenance ongoing, please accept our humble apology.
Okay, rather than continuing my narrative talking (you might need to read alot if I do that xD), let's just get to the point of what you can expect in the future after those maintenance ended shall we?
Here's the Conclusion about our Server's Playstyle Changes from back then to now on (Just in case you haven't realized):
- Extensive customization focused on Balancing. It's to cover up Official Renewal System's weaknesses (In term of Drops, Items, Skills, Class Balancing, Role, and Mechanics such as Cast Time, Aftercast Delay, Hard DEF, etc)
- High Rate EXP for Nostalgia and Roleplays (Base/Job Level EXP)
- Mid Rate EXP for PvP (Weapon Mastery EXP)
- Mid Rate Quest requirements (Takes time in Item hunting to perfect players's gears)
- High Complexity in PvP (Takes time in experimenting the Race System)
- Less gears and boss cards dependant, it's more about individual skill and knowledge of the game (due to the complexity, it will no longer just about spamming skills)
- In PvP, Element becomes more important winning factor. You need to predict your opponent of what element they're currently using due to the new Race and Fusion system. (Spamming Holy or Ghost property armor doesn't help you that much anymore)
In depth comparison
tl;dr | Excellence Ragnarok | Excellence Ragnarok REBORN |
Donation Value | A little bit better than time consuming Quest items. | Just to accomodate your lack of playtime, Good items that are better than donations may available and obtainable through Regular Events and PvP events. |
Grinding, Item Hunting | Mid Rate standard, quite grindy, customized droprate. | Mid Rate standard, but slightly easier. Custom Quest Item requirements revamp to encourage players to do Instance quests. |
PvM | Renewal soloable with decent equipments. | Renewal soloable, but a little bit harder to solo. |
PvP | Race and Weapon Mastery just for extra buffs. Each character can only have one Mastery. | Race and Weapon Mastery dynamically affects the gameplay because of the Advance System and Fusion System. |
Class Balance | Limited roles and build, Auto attacking are PvP are useless, FLEE stat are useless, Some classes are underpowered Such as: Warlock, Mechanic, Arch Bishop, Rebel, etc. | Boost some underpowered classes with some customizations, Flexible Roles, acomodating more Builds and Lack of skill formula effectiveness in Renewal. For example: As for Ninja build, the system no longer force players to become Killing Strike type due to the Flexible Weapon Mastery |
Complexity | Not complex, just spam certain skills. | Complex, more switchings, more careful at planning and more hotkeys used. More planning and consideration are also needed for the build. |
Evolve Mode Value | For Roleplaying purpose, just appearance thing. | Very useful and situational buffs. Free MvP cards like buffs for regular uses. |
WoE Value | Lategame Players participating just for fun, no worthy reward. | Helps building your characters, and more FUN! |
Event Rewards | Cash Points related in general, Newbie player items. | Cash Points and Items that help building player's characters, worth to participate even as a Lategame player. |
Happy EXPRO! ^^